World Building - Kyle Smith

World Building

World building is a fundamental for telling a story.

Best excises to help us with world building are: 
Who?
What?
When?
Where?
Why?
How?

This gives depth to ideas and fleshers out the idea and making it feel real or engaging.

Who? : Who gives the design more linked to a person and how they look and reflect from each other. For example "who is driving that car?" Or "Who are there parent?" This can make a family just trying to design one girl or gives vehicles or object a owner and that can affect how the owner or object is designed which correlates to each other.

What? : What does this thing do or what do they do? This just gives the thing a purpose, making it feel useful.

When? : This can give your design history. The can be make it seem interesting and engaging. This can give the deign a certain feeling like old and rugged or stable and unimageable. 

Where? : This does the same as when but the environment affects the design and not the history. This can blend ideas like you couldn't want a camel in a forest.

Why? : Why increase it's history and why it is what it is. Why do we need a chainsaw in a underground cave, or why do we need sword in a gun game? This gives the design more use.

How? : How does this design work? This is asking how does something do something. How does a Viking fight this boss or how does that handmade gun shoot?  This makes it more grounded and realistic.

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