Building A Gameworld -Exercises-

Exercises



Here I wanted to block out my layout and see in a more 3D Space how my environment will look. My first attempted was something I found was really poor. It needed to be a wider room So, it needed to be a rectangle more than a square. And It couldn't fit all my necessary objects like pillar and the balcony. After getting the right shape for the room, I got rid of the front wall so, I can clearly see the room. I was thinking of removing the room but I felt that It would make the pillars look like the pillars weren't holding up anything. Blocking out a chair and a fence for the balcony, I wanted to make them more clear. So I assigned a basic material to show that these objects are important to the room. Afterwards I got a nice shot of my room and screenshot it and put it in Photoshop and tranced it. I did this to see how my 3D block out would translate into a 2D Space.


This is photo bashing, Photo bashing is grabbing multiple pictures of objects that relates to your work and bashing them together making objects like buildings, swords or just everyday props. This can give your object a more grounded feel as the pictures you are using already exist and so grabbing elements to already existing props would make your prop more feasible and that engrosses the audience to believe they could have it in their hand and that's make good world building.

Comments

Popular posts from this blog

Production: Development

Tk3D Potion Bottle - Kyle Smith

Industry Collab - Pre Production Summative.