Toolkit 1 (3D) By Kyle Smith 24th September 2024 Within this lesson, we explored Maya, I already had experience with maya beforehand so not a lot was new for me, but I still felt like taking notes to look back and reminds myself of things I might forget. First of all Simon told us about the tools. Things to highlight is that Computers love to render 4 sided shapes like square and rectangles, this also includes cubes and cuboids with are made up into from squares and rectangles. Here is some shortcuts for Maya that Simon has showed us: Q - Get Rid of handle. W - Move E - Rotation R - Scale CTRL/ E - Extrude CTRL/ Z - Back Alt/Left Mouse - Rotate Camera Alt/Right Mouse - Zoom in/out Alt/Mouse wheel - Move If I go in Mesh Tools, I can automatically insert edge loops. And If I click on the box next to it can change the property of the edge loop tool like the amount of edge loops I add. If I got into Windows - Settings and Preferences and then selection then click select faces wi...
Collab Productions Artists Pipeline. 1000 words Concept Artists have the power to dictate and perform a style or some sort of visual identity for a game with characters, environments or machinery. Concept art starts at the beginning of the development pipeline. And I want to specifically talk about the position the artists has in the pipeline and its importance. It isn't just concept artists want to talk about but Illustrators who produce art along side the main product to promote it. This can come in the pipeline anytime after concept art is done. Once you have the concept done, Illustrators can use the foundation of the concept artist work to illustrate. So, I can appear anytime after. Finally I want to mention production artists. And they work within pre production stage of development. They work as second art directors and they work closely with art directors as well. They mainly do Movies and Television and not games. Figure 1. Sonic concept Let's start with Concept Artis...
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