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Showing posts from June, 2025

Toolkit Evaluation

Toolkit  Evaluation Toolkit has been my biggest weakness and could be my biggest downfall. It's been a big eye opener for me and how I spend my time and it's been the biggest struggle the longer that time has gone on. I don't know what I should be expecting past this point but all I know that the date is due and I have to submit and accept whatever is thrown my way. Would have I done this differently the next time round? Of course. It's been a year of university that has me close to the edge. Pushing me and it's been a struggle. I learnt a lot and enjoyed yet despise it at the same time. But It's been an honour. My confidence has been pushed with this year. Where I feel like my confidence is like an open wound on my work and it's evident to everyone. I feel like I showed good progress and maybe shown some protentional through my unconfident filled wound. Signing of Kyle Smith

Main Toolkit

  Main toolkit Toolkit 2D https://kylewsmithartist.blogspot.com/2024/10/main-toolkit-2d-kyle-smith.html Toolkit 3D https://kylewsmithartist.blogspot.com/2024/10/blog-post.html Evaluation: https://kylewsmithartist.blogspot.com/2025/06/toolkit-evaluation.html

Collab Productions Evluation.

 Collab Productions Evaluation: This assignment has been a roller-coaster for me. So, much has happen during the start and end of this assignment that I'm just incredibly happy that It's the due date and I done the best I could during my craziness. I was on a blast I felt at the start on this assignment, being able to meet my goal from the last assignment and as soon as that started going my personal life had to flip. A lot of my work after this flip was me forcing work out of myself for the life of me. Unable to keep track of what I am doing and just trying to crack on. I have been able to put it together despite my circumstance and I am seeking help, I need to help put myself on the right path. This assignment felt like it would be my last assignment feeling like I wasn't good enough or deserving to be here. Comparing myself to my peers and time hasn't slowed down for me at all. More stuff has come at me and I'm just proud to be able to get up and finish this assi...

Collab Productions Concept Art Pipeline.

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Collab Productions Artists Pipeline. 1000 words Concept Artists have the power to dictate and perform a style or some sort of visual identity for a game with characters, environments or machinery. Concept art starts at the beginning of the development pipeline. And I want to specifically talk about the position the artists has in the pipeline and its importance. It isn't just concept artists want to talk about but Illustrators who produce art along side the main product to promote it. This can come in the pipeline anytime after concept art is done. Once you have the concept done, Illustrators can use the foundation of the concept artist work to illustrate. So, I can appear anytime after. Finally I want to mention production artists. And they work within pre production stage of development. They work as second art directors and they work closely with art directors as well. They mainly do Movies and Television and not games.  Figure 1. Sonic concept Let's start with Concept Artis...

Finished 3D Models- Industry Collab

 Finished 3D Models. Here are my 3D Models. Collab_Production (BearWing) by BlackFox.204 on Sketchfab IndustryCollab_Flower by BlackFox.204 on Sketchfab