TK2D (Introduction) - Kyle Smith
Artist Toolkit (2D)
By Kyle Smith
23rd September 2024
This week for toolkit one is a basic introduction.
Here are some fundamentals:
Perspective
Form/Shape
Composition
Value
Colour
Form/Shapes
Within Form/shapes it's made up of primitives which consists off Rectangle, Triangles and Ellipse. Everything can be broken down into shapes and while drawing breaking down a subject of drawing to more simpler shape makes your drawings more easier to read while drawing and shapes builds character as shapes have semiotics and that is shape/symbols which can represent variety of things like the colour red is linked with anger, passion and love. So it's important to draw shapes and define those shapes into the actual drawing. I like to think it's like maya and you build upon those shapes to morph it into something else.
Composition:
The way you're drawings are designed onto the paper is as important and as I want to be a comic artist, learning composition is upmost important as it can guid the audiences eyes. But how do we do that? First of all we have our foreground, midground and background. Its important to know how your scene is laid out for the most simple reasons like lighting or more reasons like story telling within your art. Even knowing this there are three tools to guid your audience. 1. Rule of 3rds: This is a grid that splits 3 by 3 equalling to 9 squares. Where the lines upon this grid connects are specials points where the subject is one of the eye catching points that the audience without knowing will be looking. If you have a very important subject you can doubled the eye catching of that subject with 2. Golden ratio, the golden ratio is mathematic equation and the grid looks like a spiral and when used we follow this spiral until the main subject. I like to think that it gives motion to a still image and you follow it and it tells a faded story in each art. It's very subtle but it works. Finally the third one is leading lines. These are lines that leading to the subject of the painting and if done with the other two it's very effective.
Value:
Value is just the lighting, shadows and midtones. This part I feel is my weakest, the value is kind off an underdog and with effective value can transform your art giving it more depth and life. And value I find differentiates a lot of different art style like hell boy compared to maybe my hero academia. The use of value is something I would like to understand and use in a style that fits me. Value the underdog.
Colour:
Colour can say a lot and I feel colour overshadows value just because the amount that colours say about literally anything. Colour fits into almost anything and colour should fit into the themes of a character/story, colour can give a scene a feelings like happiness and sadness. Colour is almost used like pathetic fallacy and can tell you all you need in an artwork like the emotions being told and themes. Value can forward this idea and using colour and values together would make a most effective artwork. Colour is divided into three things: Hue and that is just the colours being used, saturation is how opaque something is, Finally the brightness which presents how intense the colour is. Full brightness is pure white.
Perspective:
Perspective is art presenting 3 dimensions that being x, y and z and drawing perspective we using point grids and we have 1 point perspective, 2 3 4 5 points and if we go any higher than that we get a fish eye. The points show us where all subject should lead and using different points to do different things like 1 points is used to almost highlight where the place or person is, in environment drawing you could use this as a hallway or an important place like a particular room. This is used a lot to like highlighting a significant of a room using a wide shot like in horror movies. 2 points is used to highlight 2 important points like highlighting two subjects.
Art Style:
My taste in art is very gritty/messy manga style like Tokyo Ghoul or Chainsaw man. And also love the use in colour within some comics some artists like Marco Checchetto, Bryan Valenza and Matt Herms. I'm trying to broad my horizons in visual novel industry. I would describe my art style in two different ways. My physical art style is more of the art style I love with very gritty manga style but my digital art style needs to catch up. They are developing still and I have seen how my art as improved for at least 8 years keeping the majority of my art. The thing is that my confidence in my work has decreased through out that time but I'm now working to improve that. I find that confidence in my work affects my work quality. So improving my confidence is important to me as I feel my work will start improving. I hesitate in my work and start feeling and awful about my own art. I do that beyond my art as well and my lack of confidences holds me back a lot. I think I do draw like the art I have been inspired from. I believe my strengths as been my organisation and my idea generation. As long as I understand what's being asked then my idea generation is very quick and very erratic.
1 Minute
10 seconds (Top) 30 Seconds (Bottom)
We did some posture drawings and with the reference images on top. I'm happy with the first two but posture drawings and this task specifically asked for me to do them loosely and quickly and I could of spent less time worrying about proportions then the posture itself and that's what posture drawing is. prioritising the posture over the the proportions.
This Task wanted us to chose and draw the prompt and I chose " A figure throwing something" And I decided drawing a father throwing a baby. The reason is I just thought it would be funny, kind off dark humour. And used the image next to it as reference.
30th September 2024
We started exploring pencil control like pencil pressure, fast/slow movements, searching lines and line quality. A lot of that is in the name but searching lines are the rough lines while sketching. When drawing you seen more than one line and those are searching lines. It like you're searching for the right line almost so even if it's in the name, it's not as obvious as the rest. All these pencil control methods can be used through all aspects of art. Like some people love to keep there searching lines and that becomes part of their style. Another thing used with artists are contours and they are C/S shaped lines that used abundant of times can make things like eyes, hair, stones, leave and more just by simple curvature lines. Here is some sketches of me trying to do contours and practise pencil control:
Throughout my sketches I find myself doodling a tons and tons. Without even noticing, Even though it makes my sketches look rougher than they actually are, its something to keep me stimulated and helps me concentrate. And to be honest not something I'm ashamed off, if I enjoy art to the point where I find myself doodling for the enjoyment and to stimulate myself even after drawing for 8 years, it makes me happy. But to not for myself it's not professional and would not do it for paid work. I'm glad I'm still love doing art.
Paulus Potter ^
Next was drawing silhouettes and we trued drawing the bull and I did horrible, I think you could make out the silhouette but personally I very much dislike it however, with the third one we drew he shadows and I think it turned out better than my silhouettes.
Next we tried drawing Leonardo Da Vinci drawing of Jesus. At first I was being slow and being to careful and it was looking too good and got annoyed and so I thought I dislike Leonardo Da Vinci, I don't dislike him but I stopped caring and just took a step back and it looked better after drawing what I see. I found that his hair has contours in it so I did the same. Looking at the image the eyes are too big and the bear is not as defined as the hair but I don't think I did too bad off a job.
We brough items to draw and I brought in hello kitty silly straw because it was silly to draw and someone brough in pair of emo goggles. I drew the evil goggles and silly straw and silly straw was hard and goggles were fine, the left part of the goggle need adjusting and I was shown that if I want to draw a strap, its best more rigid and straight and not perfectly round and smooth.
Some last notes are is if something is further away or it's really bright, my pencil could be more faded to show lighting. Negative space is space around the subject.
19th century spans 1801 -1900 and I'm finding art work from 19th century artist
The reason I pointed this one out was because looking through William Blakes library of art, I find that this one stands out. His art is very religious and the subject is usually some kind off spiritual entity like angels, gods or devils. This one stands out as it's not heavily themed like all of his other art work.


John Singer Sargent - Elsie Palmer 1989
While studying Johns Elise Palmer art, somethings I found that he did or maybe what it says about him as a artist is that he was very quick and confident. I started drawing it in pencil but in my opinion it felt like John went straight to ink and his lines are very quick and while adding the dark marks I felt uneasy just in case I made a mistake and compared to John, maybe doing it without caring about a mistake like his marks go over lines, very all over the place and yet such a gorgeous art work. Makes me feel that if I become more carefree with my art then when mistakes happen, I can work with my mistake to make a piece of art that I wouldn't of thought if it wasn't for my mistake. The face I made isn't right and I could of made it look more of a side view than a front.
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