Designing a Game World: Summative Submission. (Kyle Smith)

 Designing a Gameworld

Introduction

Within this assignment we were given  an opportunity to develop and design a game world. We were given choice of two prompts and develop ideas within those two prompts.
Within the prompts given to us I decided to chose The Abyssal Dungeons which abyssal means depths and ocean bed. Underwater Dungeon. That's kind off cool. For another prompts I chose Artifact 2 and that's a Knife from the Congo's.

Here's the prompts given to us:

Prompt 1:
Witches Cottage
Heroes Arming Chamber
The Abyssal Dungeon ⭐
Interior of the Wights Tomb
Temple of the Scared Carbunkle
The Fort of Festermire.

Prompt 2:








After Look around for this particular knife I found it belong to Ngombe people. Ngombe are known as water people and believe in mythical entities like Akongo and Mbokomu. Akongo is a creator god which is a deity that's responsible for creating planet earth. And Mbokomu is said to be the first women on earth. I like the idea using Mbokomu or the idea of a powerful women. Mbokomu is the daughter of Akongo. I find that coincidentally picking the two prompts that I picked was really suitable as Ngombe are the water people and I have to design water dungeon pretty much it's really suitable.




I found during my sketches I started doing more dragon sketches. Because dragons show power and danger. So I unintentionally started sketching them. But because my Prompt is based around more Congo area maybe crocodile like dragons would be suitable. I was given that feedback like the Necrolith bone dragon from War Hammer. Which I agree with. A dragon with more crocodile features would be more suitable for my dungeon.
Because my general culture is mixed with African and Water based dungeon, I have the idea using muddy yellows and oranges as when mixing sand with water you get a mud colour. The Congo environments are mixed with grass and mud. I like the idea of using sand though. Thing I noticed about Africa is that they use more rounded objects like round pillars and houses. Even when using other primitive shapes they always seem to be more rounded in it's shape like a triangle or squares. Africa is famous for it's pyramids and it's a popular tope in Archaeologist type of films like Indiana Johns, Tomb Radier and ect. So a dungeon based in the Congo or Africa would be a trope that would make sense and popular with media.
                    Warhammer ^

Dungeons are one of the most used tropes in fantasy media. Usually having some treasure and obstacle in the way. The term dungeon means unground prison usually in castles. However, dungeons in media is different usually being structures underground that could be anything and is not always linked to castles or prison cells.

                                                                                    ^ Black Clover

   

Formative Submission:

My 100 Initial Art works:

Who is Who:

Exercises:

Environment Sheet (+Development):

The Art of Abyssal Dungeon:

Reflective Statement:

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